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Post by [Inf]CortoMontez on Jul 22, 2010 17:39:18 GMT 10
Now that we have enough players on CG, and are to be scrimming R18+ soon, I thought I would post some tips which can help us:
-Rapid fire is a recommended attachment for the UMP (and other SMGs), as it will compensate for the lack of stopping power. -Whenever a flag is being captured by enemies or friendlies it will flash. -Turning down certain graphics setting can prevent enemies hiding in bushes. This is within CG rules. -Silenced M21 or FAMAS is highly effective for remaining hidden whilst getting quick kills. -M93 raffica is a valuable secondary due to its quick draw time, high power, and low recoil -Use microphones! Team coordination is essential. -Never attempt to secure a third flag unless it is critical, this will affect the spawns, allowing the opposition to secure the other two objectives. -Learn grenade lob spots, these can be essential to gain the B flag early in the match (Youtube can help). -DO NOT put camo on your guns, this can affect your ability to pick up ammo. -Stay close but separate. If the entire team moves as a group, but spread out, nearby enemies can be easily picked off without the risk of grenades. -DO NOT shoot people who are travelling through smoke when you can see them through broken glass. This can result in CG bans.
Hopefully this should help us, add your own hints if you see fit; constructive criticism is also welcome!
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Post by [Inf]DeViL on Aug 14, 2010 9:10:06 GMT 10
Thanks Corto, i didnt even notice this was up but after reading it it is very helpful. I would also add that FMJ on some guns can be helpful as we have no stopping power. And also that sniping isnt probly the best choice of guns for a scrim as you have lack of mobility and cant really shoot at close range. Creating it very hard to go and cap B if you need to. But other wise thanks Corto, im goin to go now and make sure all my scrim guns dont have CAMO on them
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